Hey guys and gals, Demonshrub here! Today we are going to talk about what I believe are the three best Hearthstone decks to hit legend rank with in September. Whether you have realized it or not, everyone has a preference of decks and styles of play when it comes to Hearthstone.
For that reason, I’ve identified an aggro deck for our more aggressive readers, a mid-range deck for those of you that like living life on the edge, and a late game deck that focuses on controlling the board and strategically waiting until it’s time to unleash all your forces at once!
The three Hearthstone decks I’ve identified for start of the month laddering are:
- Odd Rogue (Aggro)
- Deathrattle/Cube Hunter (Mid-range)
- Token Druid (Control/Late Game)
In this article, we will discuss the different decks along with mulligans, tips and tricks, and possible deck substitutions that I hope you find helpful in winning your games. If you have any comments or questions, please feel free to comment in this article below. I am more than happy to answer any and all questions.
In case you want to play with any of these decks, a deck code has been attached at the start of the description. Simply click and drag your mouse over the random assortment of letters, then click on ‘My Collection’ while in the game.
Hearthstone will automatically ask if you want to start a new deck (remember to leave space for a new deck) and sit back and relax while your new deck gets populated! Thank you and enjoy!
Odd Rogue:
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General Mulligan:
- Argent Squire
- Dire Mole
- Fire Fly
- Hench-Clan Thug
Mulligan Against Control Decks:
- Argent Squire
- Dire Mole
- Fire Fly
- Blink Fox
- Hench-Clan Thug
- Vicious Fledgling
Mulligan Against Aggressive Decks:
- Argent Squire
- Deadly Poison
- Dire Mole
- Fire Fly
- Southsea Deckhand
- Blood Knight
- Hench-Clan Thug
- SI: 7 Agent
Tips and Tricks:
The goal of odd-rogue is to kill your opponent as quickly as possible. Mulligan for early-game minions and play on-curve.
Against aggressive decks, be sure to trade your minions into theirs before going face.
Against control decks, early game pressure is key. It is ok to go face against control decks and ignore their minions (at times).
Your end game combo is Leeroy Jenkins, Cold Blood, Cold Blood, Hero Power, Deadly Poison for 18+ Damage
Possible Deck Substitutions:
If you are facing mostly aggressive decks:
- -2 Blink Fox
- +2 Tar Creeper
If you are facing mostly control decks:
- -1 Giggling Inventor
- +1 Myra’s Unstable Element
Deathrattle/Cube Hunter:
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General Mulligan:
- Candleshot
- Prince Keleseth
- Devilsaur Egg
- Spider Bomb
- Stitched Tracker
Conditional Mulligan: If you have Devilsaur Egg already in hand, toss back your other cards to hard mulligan for Play Dead and Terrorscale Stalker.
An early board of 2-4 Devilsaur’s can almost always lead to an early victory.
Mulligan Against Control Decks:
- Candleshot
- Hunter’s Mark
- Prince Keleseth
- Gluttonous Ooze
- Spider Bomb
- Stitched Tracker
Mulligan Against Aggressive Decks:
- Candleshot
- Prince Keleseth
- Devilsaur Egg
- Spider Bomb
- Terrorscale Stalker
- Flanking Strike
Tips and Tricks:
In the early game, you’ll want to play your early game threats which only grow more terrifying over time.
Against control decks with a lot of board clear, feel free to Carnivorous Cube a Devilsaur Egg to put more pressure on a board clear.
Against many or large minions, utilize Spider Bomb’s Deathrattle combined with: Play Dead or Terrorscale Stalker.
Many times, against control and aggressive decks, I find myself even using Carnivorous Cube on a Spider Bomb to simply clear the board and make room for building up my board.
A fun late game combo to finish off your opponent is using Carnivorous Cube on King Krush followed up with a Terrorscale Stalker and a Play Dead for a 32+ damage kill turn.
Against aggressive decks, do not be afraid to use a hunter’s mark on a small minion to survive.
Your flanking strikes and Witchwood Grizzly’s become your friend, along with Deathstalker Rexxar available to deal 2 AOE damage on the turn it will be most useful.
Possible Deck Substitutions:
If you are facing mostly aggressive decks:
- -1 Savannah Highmane
- -1 Stitched Tracker
- +2 Tar Creeper
Token Druid:
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General Mulligan:
- Lesser Jasper Spellstone
- Wild Growth
- Branching Paths
- Oaken Summons
Mulligan Against Control Decks:
- Wild Growth
- Branching Paths
- Oaken Summons
- Violet Teacher
- Nourish
Mulligan Against Aggressive Decks:
- Lesser Jasper Spellstone
- Power of the Wild
- Wild Growth
- Branching Paths
- Oaken Summons
- Swipe
- Spreading Plague
Tips and Tricks:
This deck is all about survival until the late game when you can consistently build up big boards which your opponent cannot effectively take care of.
Against aggressive decks, you want to kill their minions in the early game and hold onto Spreading Plague for when you will get the most value out of that play.
Most of the time, you will be able to combo Spreading Plague with a Power of the Wild or Soul of the Forest to make your board unclearable.
When your opponent fails to clear your board, you combo the following turn with double Power of the Wild, double Savage Roar, or Double Branching Paths (or an assortment of the 3), making your minions as strong as possible.
Against control decks, ramping is the most important strategy so that late game with 8+ cards in hand and 10 mana, you can: Wispering Woods, Power of the Wild, and Soul of the Forest, creating a board which most opponents cannot deal with, effectively sealing the win for you.
Possible Deck Substitutions:
If you are facing mostly aggressive decks:
- -1 Arcane Tyrant
- +1 Oaken Summons
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